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Economics in Video Games

A collection of 3 posts
Economics in Video Games

Contango in Patrician 4

Economic concepts in computer games is a subject I've previously [https://danbscott.ghost.io/dwarf-fortress-gdp/] written about. This time, I'll look at trade of commodities in a game that I think implements it well. Patrician IV [https://www.kalypsomedia.com/us/patrician-iv] is a game set
13 Nov 2021 8 min read
Economics in Video Games

Dwarf Fortress GDP

A number of years ago, I wrote this post [https://danbscott.ghost.io/sim-citys-laffer-curve/] . I made a category tag for it, but haven't put anything else into that category—until now. Introduction Dwarf Fortress [http://www.bay12games.com/dwarves/] is an iconic [http://www.nytimes.com/2011/07/
18 Jan 2018 9 min read
Re-Published

Sim City's Laffer Curve

This post is something I originally wrote for a Facebook note a few years ago, but I'm planning to do more to explore economic concepts in video games. Introduction I dug out an old computer game recenty (i.e. before I originally wrote this note ), Sim City 2000.
26 Jul 2014 4 min read
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